Click on the drop down box and select your controller (PLAYSTATION (R)3 Controller) and then all you need to do is map your buttons! Click on the the little box corresponding to N64 button and map it to a logical button on your PS3 controller Take a look at the InputAutoCfg.ini file Jabo's Plugin: Open up your Project64 and go to Options > Configure Controller Plugin. Input: No auto-configuration found for device 'My Awesome Controller' Input Warning: No joysticks/controllers found Input: Forcing keyboard input for N64 controller #1 Input: Using auto-configuration for device 'Keyboard' Then this guide is for you. Current Project64 version 2.3 uses N-Range for PJ64: 2.5.2.202, which loads *.cpf controller profiles project 64 xbox one controller setup. Project64 version 1.6 used a different Input ( controller) plugin at the time (Jabo's DirectInput7 1.6), which used *.jsf controller files. I made this profile for Project64 1.6 ten years ago. Therefore the save file automatically created and managed by Project64 Mario 64 uses the EEPROM save type, and your ROM has the internal name SUPER MARIO 64.
** for example, you are playing the game Mario64. This is normally handled transparently by the emulator. May be used on: Xbox Elite, Xbox One, Xbox 360, DualShock 4, DualShock 3, Switch Pro, Joy-Con, Stadia, Xbox Series X, DualSense cartridge save type, and/or the Controller Pak. Try this Project 64 Steam controller config to play any game in this emulator! Make sure to check out the post about how to use the Steam controller with Project 64. Original, the only way to play Project 64 Steam controller setup. Some plugins require you to check a box that says connected, make sure your controller is enabled on the set up page. Installing a USB Nintendo 64 Controller with Project 64ĭo this then run project 64. If the dropdown list for the options on each button don't work, close Project64, copy this fixed version to your Plugin\Input folder, restart Project64 then configure.